Choque entre Garen y Darius visto por un súbdito
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Grok Prompt - Choque entre Garen y Darius visto por un súbdito

Creado por
xie underwood
Modelo
Grok

Prompt

{ "subject": { "description": "A blue-side melee minion in Summoner's Rift, first-person POV from knee-height at the very front of the top lane wave, witnessing Garen and Darius clash like towering giants just ahead; the minion's small shield rim and spear tip peek into the foreground, trembling yet still marching forward under shockwaves and flying debris.", "age": "ageless fantasy construct", "expression": { "eyes": { "look": "wide and braced", "energy": "fearful focus", "direction": "upward toward the champions" }, "mouth": { "position": "tight", "energy": "silent determination" }, "overall": "tiny courage under colossal violence" }, "face": { "preserve_original": true, "makeup": "none" } }, "hair": { "color": "none", "style": "helmeted, no visible hair", "effect": "metal edges catching dust-lit rim light" }, "body": { "frame": "small stocky minion body", "waist": "compact", "chest": "scuffed chestplate", "legs": "short armored legs", "skin": { "visible_areas": "minimal, mostly covered by armor", "tone": "blue-side minion fantasy tones", "texture": "worn metal, frayed cloth seams, chipped paint", "lighting_effect": "dust highlights and hard rim light" } }, "pose": { "position": "front line of the minion wave", "base": "marching forward with shield raised", "overall": "slightly crouched, bracing against impact" }, "clothing": { "top": { "type": "blue minion armor with small pauldrons", "color": "blue steel with muted gold accents", "details": "scratches, dents, dusty joints, cloth underlayer", "effect": "battle-worn realism" }, "bottom": { "type": "armored skirt plates and greaves", "color": "dark steel and blue fabric", "details": "dusty hems, chipped edges" } }, "accessories": { "headwear": "rounded minion helmet with a narrow visor slit", "prop": "small shield and short spear" }, "photography": { "camera_style": "cinematic in-game realism, first-person minion POV, handheld urgency", "angle": "low-angle near the ground with a slight upward tilt", "shot_type": "wide shot emphasizing extreme scale contrast (tiny minion foreground, champions midground)", "aspect_ratio": "16:9", "texture": "sharp micro-detail on dust and metal, subtle film grain, motion blur on weapon arcs, spark particles", "lighting": "late-afternoon warm sun with cool shadows, dust motes glowing in sunbeams", "depth_of_field": "foreground shield rim crisp, champions slightly softened by dust haze and bloom" }, "background": { "setting": "top lane of Summoner's Rift near brush and rocky outcrops", "wall_color": "natural stone grays and grass greens", "elements": [ "cracked lane cobblestones", "grass blades at camera height", "brush edge shadow", "flying dirt clods and sparks from armor hits", "a heavy greatsword swing trail (Garen)", "a brutal double-bladed axe sweep trail (Darius)" ], "atmosphere": "dusty, thunderous, oppressive, shockwave tremors", "lighting": "sunbeams slicing through dust, high-contrast rim highlights" }, "the_vibe": { "energy": "overwhelming and gigantic", "mood": "fear mixed with duty", "aesthetic": "epic battlefield seen from a disposable soldier", "authenticity": "heavy armor weight, believable impacts, scuffed surfaces", "intimacy": "you feel each hit rattle your small shield", "story": "a tiny minion witnessing Demacia's might collide with Noxus' brutality at arm's length", "caption_energy": "quietly heroic, gritty and poetic" }, "constraints": { "must_keep": [ "Garen and Darius clearly identifiable by armor silhouettes and weapons (greatsword vs double-bladed axe)", "first-person low-angle minion POV", "extreme scale contrast", "dust, sparks, impact debris", "shield rim and spear tip visible in foreground", "cinematic 3D realism" ], "avoid": [ "cartoon flat shading", "modern real-world objects", "readable logos or random text", "overly clean armor", "blood gore close-ups" ] }, "negative_prompt": [ "anime style", "2D illustration", "chibi", "neon cyberpunk", "plastic armor", "watermark", "logo text", "UI overlay", "overexposed bloom", "low detail", "blurry foreground", "extra limbs", "duplicate weapons", "gore" ] }

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